Design Freedom: GGG can finally get rid of instant logout, insane life recovery speeds, insane quantities of loot drops and other core mechanics that are the root of so many other issues that PoE 1 is balanced around. I bet we will see only 1/30th of the complaints about power compared to if they kept PoE 1 and 2 the same game.Ĥ) Misc. By separating the two games, they are free to make PoE 2 much more engaging/slower/challenging without making players feel like they got nerfed (no one complained back in the day when Piety/Dominus took 10 minutes to kill, because that was considered normal.) It's just a fresh start. I can only imagine the backlash and challenges this would've brought.Ģ) Skill Design Freedom: The change to support gems to not add damage is a huge positive for gameplay, but it would feel bad in PoE 1 to lose that power (just look what happened when they nerfed the damage only a little bit on support gems a few patches back)ģ) Power Creep Fix: It feels bad when we have power and it gets taken away, even though the game is better when monsters present a challenge from start to finish. almost every PoE 1 item would have had to be reworked/rebalanced. This will let GGG have so much more freedom to redesign the game while reducing community backlash.ġ) Item Design Freedom: There were so many issues that would've come about with item bases/sockets.
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